The intention we had when creating the core library for Superior Drummer 3 was to give the users something that can be used in basically any genre. Having that mindset, and also keeping in mind how we where designing the software, with all the new effects and stacking possibilities, the sampling process had its natural course.
Having said that, there are some things worth mentioning.
- Most other SDX’s and EZX’s are recorded with some kind of compression and/or EQ. The Superior Drummer 3 core library is not!
- Contrary to many of our other libraries, we do not play the rimshot on velocity level 127. Instead we play the hardest center hit.
- The size/weight of the tools for each drum, like 5A, 5B, 2B, 7A standard and 7A round tip, was selected, based upon what we thought sounded best for that particular drum in the Galaxy Main Hall. This of course affect the overall sound of the drum.
- We did break a number of drum heads during the recordings.
If you want the drums to have more attack, you do what any engineer would do (which is the way we intended), add whatever effects you need into the signal chain. The samples lend themself very well to heavy processing due to the fact that we kept the signal chains as clean as we possibly could. If you need the Snare specifically to “whack" more, then you can stack the rimshot on the center hit and set the Velocity Gate so that it only plays the Rimshot at 127.