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John on My DAW is Pausing occasionally & producing a low frequency artifact.

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Hi,

please see my replies below:

Vic Klonin said
#1 - Is there a way of loading a smaller footprint of the new or even existing kits within the new S3 GUI so I can conserve RAM & make my Sonar files a bit smaller? After creating a template that is around 5,700KB in size Sonar has started pausing occasionally & I am experiencing some low end artifacts along with the temporary stoppage. I have some older templates that are over 7,000kb large & they have never produced this type of artifact. When the problem arises there's a bit of a slow down (or stutter) that is associated with that sound which sounds like the Enterprise moaning after some sort of mishap in the Galaxy!

With 16GB RAM, it seems unlikely that a few MB's would affect the performance the way you are describing. How big are the kits you have loaded in RAM?
You can unload articulations that you do not use for each instrument, you can unload Bleed you do not use, you can load the sounds as 16 bit and you can decrease the layer limits; all which help minimise the RAM footprint.

#2 - Is there a switch whereby I can turn on a GM / GM2 Midi map? When I program my tracks initially I do so on the Piano grid & rarely use the 2 Box Drum pads. The 2 Box kit is only ever used when a drummer is part of a band & I need to record live tracks, otherwise I use the sequencer.

By Default all mapping is GM compatible (GM Extended), so you don't need to do anything. If you use your 2box kit, you enter the MIDI In/E-drums Setting to turn on the mapping for the incoming MIDI from your kit by loading the '2box' Preset.

#3 - Is there a way of splitting the Cymbals / Toms or any other articulations to their own discrete mixer strip / track? Currently everything that Toontrack has deemed OH includes far too many instruments that I want to have more control over. I also want to render (Bounce) these to separate audio tracks for further processing. What I've done in the past with S2 was place each crash & ride cymbal on their own midi tracks, then bounce them one at a time but the procedure is rather convoluted & takes a lot of time so I was hoping this was going to be taken care of in this release.

Select a Cymbal, then go into 'More > Route Instrument Microphones...'. In the Mixer Channel drop-down, select 'Create New Channel'. Do this for each Cymbal you wish to create a separate mixer channel for.

#4 - Can I create a new mixer strip for my own samples that I want to import into the S3 drum sampler?

If you create a new Instrument with your own samples, SD3 will create a new mixer channel for it by Default.
If you add your own sample as a Stack, you simply use the same technique as with separating the Cymbals; select the Stack sample, go into 'Route Instrument Microphones...', Create New Channel'.

#5 - By adding an additional snare drum does this allow me to edit & manipulate the new sample in it's own strip that could potentially become the snare drum to be used in the song? Or, does this sound have to be used with an existing snare drum? I know it sounds like a silly question but I want clarification as I plan to use my own Hi-Hat samples & I want full operational control & not simply add to the existing Hi_Hat channel.

Please see my reply above.

#6 - Will there (or are there) youtube videos covering topics of interest for users such as the questions I am asking you?

There are a lot of available videos already.
Please check out the Toontrack YouTube Channel.

#7 - What is the label on the very top of the mixer strip refer to? To the left the text label row it reads "Bleed Enabled" & has a dropdown arrow but I don't know what it's purpose is or what I should be aware of? Sorry!

It shows how many Bleeds are enabled for that microphone.

BR,
John


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