Kevin W Smith said
Hi. New here. Long time SD3 user, first time posting. Found this thread on Google.If there's an up to date thread about this forgive me, but I'm really really super very interested in an SD3 library without all the room tone of the kits that come with the full version.
No matter what I do - mute the overheads, mute the ambience (obviously), put all the bleed controls at zero, •solo any drum in the mixer• – the crazy long decay of the original recording is really really getting to me! It's all over every drum in every drum kit, there's no relief from it. It's so loud I can't even gate it out of the snare drums.
Please let me know if I've overlooked a solution to this, and if I have, please enlighten me! More than a few times a client has said "the drums sound nice but can you turn off all that reverb??" There isn't any reverb. "Then what am I hearing?" It's the samples, they were recorded that way. "Then why are you using it?" Ummm
--Kevin
Well, the drums in different libraries are recorded in different studios - and they sound as the drums sound in that studio. However, you can control the ringing (tail) of the audio both individually of each instrument, and on each mixer channel.
If you select the snare and lower the Release part of the level envelope (in the Envelope and Offset property box), you'll get a shorter decay which will cut the tail in all mixer channels. To get a more realistic sound, you can select the overhead and room mixer channels and increase the Level Envelope Releases value. This will increase the ringing in those mics, which is what will happen in you record a short ringing instrument...